
The highest possible protection value that can currently be achieved is 102% with a pair of Ski Boots (10%), Deerskin Pants (10%), Gauntlets (5%), Moose-hide cloak (20%), Rabbitskin hat (4%), Crampons (3%), and the Ballistic Vest (50%) (Confirm if this happens with >100% protection) No matter what protection you have, you can still always get infection risk, sprained ankle ect. Protection does not however, reduce the risk of receiving negative afflictions from fights. Protection also reduces the damage done by the afflictions Minor Brusing and Laceration. If you have 100% or greater, you become invulnerable to wildlife attacks. Protections works in this way: For every 1 protection you have, you receive 1% less damage from wildlife attacks.

underwear, socks, 2nd coat, 2nd pants, 2nd accessory, or shirts, do not contribute to protection bonus. Layered clothing does not help mitigate the effects of damage beyond the outermost layer. Only the outermost layer of clothing contributes to the player's protection bonus. The Protection bonus provided by clothing provides a reduction in physical damage that the player may experience through falls, burns, or attacks from wildlife. Remove boots and socks before walking through water to prevent them from becoming wet due to such. Walking in shallow water will only soak your feet. When unfrozen, clothing becomes 100% wet.Ĭlothing will become completely wet if the player falls through weak ice or when passing through a waterfall. The time needed to reduce frozen or wet status depends on weight and Waterproof rating of the clothing. So a 100% freeze = 0% warmth & 0% Windproof.Ĭlothing will gradually dry when worn or dropped in dry interior locations or when worn near or placed beside a fire. A cloth 50% frozen mean= -15% + (-37%)more warmth. Fully wet and 0% freeze equal -15%° and 0% Windproof. Each % of freezing diminishes warmth protection, and clothing becomes much heavier. Wearing 100% wet or frozen clothing also increases the likelihood of hypothermia and can ultimately lead to frostbite.įreezing counters the warmth protection.

This means inner hats, 2nd jacket, sweaters & shirts, 2nd pants, inner pants, and socks do not add to the windproof rating when fully geared, even if they have a Windproof score. These are: Head (1st slot), Outer Torso (1st slot), Outer Legs (2nd slot), Hands, Outer Feet (boots), and Outer Accessory (2nd slot).

There are only 6 clothing slots that count towards the Windproof rating. Only the outermost layer of clothing contributes to the player's windproof bonus, which severely limits how much you can stack it. Even when your gear's warmth rating is higher than the environmental temperature, when its windproof rating is lower than the windchill, you will lose heat. The Windproof bonus provided by clothing protects against the additional heat loss experienced by the player due to windchill.
