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Gear vr lookthrough camera
Gear vr lookthrough camera













gear vr lookthrough camera

The result is a theme park-style adventure ride.” “In this case, the VR Adventure places a member of the audience into a car, riding side-by-side with Jack Black at the wheel, playing R L Stine while he races through town with a giant praying mantis chasing him down. “VR is intimate and immersive that transports the viewer into the space and story,” he said. MPC Executive Producer-VR Tim Dillon said ‘Goosebumps’ was a perfect candidate for adapting to the VR experience. View the sequence as a Facebook 360° video here. The complete, immersive ‘Goosebumps’ VR Adventure was then shown in theatres across the country over four weeks, with a very positive reception among the fans. MPC created a VR experience based on an action scene from the movie, for use with Samsung Gear VR headsets in coordination with motion chairs, custom-designed by motion systems developer D-Box. In the ‘Goosebumps’ movie, which Sony Pictures released in the US just before Halloween 2015, a group of kids try to save their town from the monsters of R L Stine, character and author of the books. “It was exciting for us because we were dealing with a lot of completely new techniques and could use our VFX expertise to test methods - ahead of rolling cameras.” “VR shoots are a new frontier,” said Mike Wigart. The team held a very specific kind of live action shoot with Rob Letterman and actor Jack Black. They also created a custom mobile app for the experience roll-out into cinemas, which runs on the Gear VR and works with special motion chairs designed by D-Box. The in-theatre ‘Goosebumps’ VR Adventure experience was the special project of MPC Creative, who produced the entire project from the live-action shoot through VFX and the final grade.

#Gear vr lookthrough camera movie#

MPC’s worldwide teams joined forces with ‘Goosebumps’ movie director Rob Letterman to bring the children’s book series ‘Goosebumps’ to the screen – but not only for the film’s visual effects and title sequence. As well as camera set-ups for live action shoots, through experience the team has found that the light, 3D modelling and cameras, compositng and the grade all have to be handled in unexpected ways. The first project is a VR experience that travelled to theatres with the recent adventure movie ‘Goosebumps’, and the second is an all-CG VR experience produced alongside a short film, made for Faraday Future vehicle design company and launched at CES 2016. Here, Executive Producer Mike Wigart and Creative Director Dan Marsh describe what creating imagery for VR viewing means for a visual effects team, and explain their approaches from production through post. MPC Creative, MPC’s content production arm in LA, has recently produced two diverse and exciting VR projects, based on live action photography, CG, or combinations of both. From ‘Goosebumps’ to Dream Cars, MPC Creative Makes It Virtually Real















Gear vr lookthrough camera